Category / Human Breadboards

Human Breadboards is an exploration into tangible interfaces for learning computing. As well as exploring methods for design learning, I made a series of interconnecting sensors and actuators that can be used for rapid prototyping interactive design ideas on the body.

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  • Hubs and Maps

    It happened. I am totally exhausted after working for 4 months on this research project, but also very awake. 12 thousands words, some tweaking on inDesign, and a bit of embroidery later…

  • An illustrated guide to embodied learning

    From the review of literature I conducted for my independent research project, here is an illustrated guide to embodied learning: Banking education Central to Paulo Freire’s discourse is his aversion to “banking”…

  • What are the patches?

    I’ve made a set of patches that can be easily attached to the body, and used as props for learning. In this set I have not included a controller for programming, but…

  • Using props

    “Propping-up” learning with the patches. I ran another workshop to test another (more developed) iteration of the patches, and used them as props. I also used the deconstructed phone map, and we…

  • Sewing patches

    Some sewing and making.

  • Shaping amorphous things

    I am making patches and although I want them to be “amorphous” they of course will have a shape because they are things, objects, material. So I am exploring ways of shaping…

  • Making patches

    I’ve tested some patches for making and designing electronics on the body. My concept of “squishy” now focuses on the amorphous. (I have narrowed the concept down to one thread -otherwise there…

  • Mapping sensors

    I am making some props for workshops -ways of introducing concepts of sensing into students’ design process. After interviewing students last week, I’ve decided to make 2 things. 1 is a map…

  • Research prezo

    We presented our research to our groups the other day, and I had to make some rapid decisions in order to focus my project. My feedback was that it was a huge…

  • Embodied?

    Trying out a thing. I am (and have been in a large part of this MA) led by ideas surrounding embodied learning, and learning through the senses. Donna Harraway argues that science…

  • Machine Wilderness

    Machine Wilderness project by FO.AM is a series of workshops and research that question the relationship between new technologies and ecological systems -studying how technology can relate to biological systems. “This program…

  • Human Breadboards

    Last year I participated in an etextiles symposium. I collaborated with a group of educators to explore learning + etextiles and wrote about what we made. I’ve just been re-visiting this in…

  • A squish by any other name

    What is it to be squishy? The first part of my research project is to make steps towards answering this question in the context of learning computing. I’d like to start with…

  • Squishy stuff

    This week we’ve been starting to put together our research project proposals. I am thinking of doing something to do with squishy things. I have some initial questions: What are squishy things?…

  • Growbots

    Carl DiSalvo talks about communities of practice and collaborative design processes. The Growbot Garden workshops consist of discussion and prototypes, both dialog and making. He explains: “Speculative design and engagement design is…

  • Human Breadboards

    The idea behind Human Breadboards grew out of the Education group discussion at the 2015 eTextile Camp (there is a detailed post the about breadth of these discussions here). Working collaboratively, we…

  • eTextile Summer Camp

    A few weeks back I arrived safely home from what was an inspiring, fascinating thought provoking, and utterly delicious eTexiles Summer Camp. The camp was geared around eTextiles and soft-circuitry, and is…