Month / February 2017

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  • Roots and things

    I’m still making generative drawing with p5.js (which I am calling “drawgramming”). This sketch generates random (and rather lovely) roots that have grown from a very slow snail. Try it out here >>> https://www.beccarose.co.uk/code/rootz/ I didn’t manage to figure out how to add a button to this to generate new snail-root-growing-formations (well, I did add…

  • More drawgramming

      I’ve made some further explorations into programming and illustration inspired by . This program (here >>> https://www.beccarose.co.uk/code/drawgramming/) uses the open library API to generate “book covers” with a number of images (that were lurking around my desktop at the time of making). The writing highlighted in green is from open libraries collection of book…

  • Sensing pages

    We have got to some kind of break through in developing the sensors for Bear Abouts -the system recognizes pages and (although basic) it is very very cool. I’ve been working closely with Mark, and (mostly through his brilliant programming skills) we have developed an algo that detects and translates touch patterns into animations. There’s…

  • Sensing

    I’ve been working with Mark Wolloncott, who is a unity3d wizz, but also a brilliant game designer and maker. He is working on some changes to the Bear Abouts program. This week we have been testing different ways to get touch input to read from objects. First tests with conductive inks: This Bare Conductive tutorial…

  • Bear Abouts V2

    I found out in December that we have been successful in another phased of the Bear Abouts project (yay!). This means that I have received further funding from Innovate UK for the storytelling app project I have been working on for a year and a half now. I plan to work with a number of…